Online guide

How Rytme works.

Every screen, rule and term of the app in detail — from first launch through the rhythm player and the multi-voice rhythms to competition and calibration.

As of August 2026 · 138 single-voice + 84 multi-voice rhythms

01Getting started

Rytme is a trainer for rhythm reading and timing: you read a notated rhythm, tap it in time on a pad — and see with millisecond precision where you hit and where you drift. The app runs in landscape and completely offline.

One word, two shelves Everything in the catalog is a rhythm: one cycle (time signature × bars) with one or more voices that you tap one after another. That gives the app its two shelves — single-voice rhythms on Your Path (the reading curriculum, 138 of them) and multi-voice ones under Multi-Voice (drum-kit patterns of 2–4 voices, 84 of them).

On the very first launch, two cards greet you:

  • Welcome — the idea in two sentences: read rhythm, tap in time, get honest feedback. Eight chapters build on each other; there is no streak pressure, you repeat as often as you like.
  • Calibrate once? — an offer to measure your device offset (typically 40–50 ms) so it doesn't show up as your own tendency. The measurement takes about half a minute. Later is perfectly fine: practicing works right away without calibration, and you can do it any time in the settings (section 09).
Tip You can reopen the first-run intro any time: double-tap the "Rytme" wordmark in the top-left corner of the home screen.
Important Practice on the built-in speaker (or wired headphones). Bluetooth audio delays the click irregularly — the player will warn you. More under Calibration.

02The home screen

The five buttons at the top lead to Your Path, Competition, Multi-Voice, Search and Settings. Competition and Multi-Voice start out with a lock — both open once you reach chapter 3. Below, the home screen shows where you stand:

Home screen with level card, consistency card and continue-practicing card
Home: level card and consistency on the left, "Continue practicing" on the right

Your level (Bronze to Diamond)

The YOUR LEVEL card shows your player level with a progress bar toward the next one. The tiers — Bronze, Silver, Gold, Diamond — depend only on which single-voice rhythms you have passed; the exact rules are under Passing & levels. Tapping the card opens the in-app explanation.

The diligence mirror

At the bottom of the level card you find Practice time, Practice days and Today — a calm look back at your practice. Only time with the practice loop actually running is counted. There is deliberately no daily goal and no streak that can break.

Your consistency

The YOUR CONSISTENCY card shows, as a number and a curve, how tightly your taps scatter around the grid — per practice day, across the last 30 practice days, lower is better. Consistency is independent of any systematic early/late (your tendency), which makes it the most honest measure of your sense of rhythm. The curve appears once you have practiced on at least two days.

Continue practicing

The big card on the right is a panel with two views, switched by the two chips in its header:

  • Next rhythm — jumps straight into the next open key rhythm of your current chapter (once all key rhythms are passed, into the next open one of that chapter). With chapter, time signature, target tempo and a notation preview. One tap and you're in the player.
  • Multi-voice rhythms in progress · N — the shelf of multi-voice rhythms with a saved mid-run state, the most recent one on top. Each row names Voice 2 of 3, the didactic tier and when you last worked on it (today, yesterday, 5 days ago).

03Your Path

Your Path is the map of the app: 8 chapters from a steady pulse to two-pad sticking, 138 single-voice rhythms in total. Each chapter row shows name, concept, a mini-notation sample and two counters: Keys x / y and Total x / y.

Your Path: chapter list with progress and mini-notation
Your Path: completed chapters green, the current one gold

Key rhythms and free practice

In every chapter, a small curated subset is marked as a key rhythm (key symbol next to the title). Only these count toward unlocking: pass all key rhythms of a chapter at least at Beginner level, and the next chapter opens. All other rhythms are free practice — they block nothing, but they do count toward your level.

  • Within an unlocked chapter you choose freely; nothing has to be played in order.
  • Locked chapters stay visible (dimmed with a lock); a tap explains what opens them.
  • A green check mark means: all key rhythms of the chapter are passed.

The eight chapters

ChapterContentRhythms (of which key)
1 · Basic PulseQuarters · 4/4 · one pad6 (3)
2 · Eighth NotesEighths & beams12 (5)
3 · RestsQuarter & eighth rests17 (5)
4 · Sixteenths16ths & double beams20 (6)
5 · Dotting & SyncopationDotted eighths, ties, off-beats18 (7)
6 · TripletsEighth, then sixteenth triplets20 (8)
7 · Time Signatures3/4, 5/4, 5/8, 6/8, 7/8 with grouping23 (10)
8 · Two Pads / StickingAlternating strokes & R/L under the notes22 (8)

In the chapter view, each rhythm row shows position, title (with a key symbol for key rhythms), time signature and target tempo, the notation preview, the status — a green check plus the accuracy level you reached once passed — and the favorite heart. There are deliberately no stars.

04The rhythm player

The player is the core of the app. A single-voice rhythm is exactly one bar running as a loop — notation with beat numbers on top, tap area and control bar at the bottom. Everything in this section applies to the multi-voice rhythms as well; what happens there on top of it is covered under Multi-voice rhythms.

Rhythm player with notation, tendency balance, tap area and control bar
The player: tendency balance on top, tap area and controls below

Listen and Practice

  • ♪ Listen plays the notated rhythm as a click loop — with a moving marker, no scoring. Use it to check that you've read the notation correctly.
  • ▶ Practice starts the practice loop: you tap the notated notes in time on the tap area. Optionally, one bar of Count-in leads you in (settings).

The tap area

The big pill below the notation is your drum. Where you tap doesn't matter — only when. The arrows next to it switch to the previous/next rhythm of the chapter.

In chapter 8, two tap areas labeled L and R appear automatically: the notation prescribes the hand (alternating strokes/sticking). A hit with the wrong hand gets its own marker — and makes the loop unclean. Multi-voice rhythms use two zones too, but for two attacks of the same instrument rather than two hands (section 05).

Two fingers The playing surfaces also accept a second finger landing while the first one is still down — overlapping strokes are not lost, and a resting finger does not mute the surface.

Accuracy — three tiers

TierWindowMeant for
Beginner±80 msGetting through safely first
Intermediate±50 msHitting cleanly and reliably
Perfectionist±25 msMastery

You pick the tier any time via the Accuracy chip. The windows are fixed millisecond values, independent of tempo. Switching tiers resets the current streak. For each rhythm, Rytme remembers the highest tier you have passed.

Counting, tempo, streak

  • Counting switches the accompanying click between Main beats (the pulse) and Subdivisions (the finer grid).
  • Tempo ranges from about half the target tempo (at least 40 BPM) up to the target. Passing only counts at target tempo — slower is explicitly allowed and is then called Practice tempo (amber): full feedback, no scoring. The target tempo follows the notation, not a difficulty score: it caps the densest spot at a playable stroke rate, so the same subdivision always comes at the same tempo and a stable inner reference can form (70–120 BPM across the catalog).
  • Streak is the three circles: each filled circle is one clean loop in a row, three in a row = passed (details). An unclean loop empties the circles — the loop simply keeps running, attempts are unlimited.

The feedback

  • Tendency balance (above the notation): shows live whether you average early ◀ / ▶ late — with a verdict like ✓ on beat or 12 ms too early.
  • Per-note markers: every note head takes the color of your tap — blue = too early, green = inside the window, red = too late, orange = wrong hand (chapter 8), gray = missed.
  • Quick diagnosis: sums up your consistency ("very steady" below ±20 ms, "fairly steady" below ±35 ms, otherwise "still shaky") and names the most conspicuous note — e.g. "Watch note 3 — it lands later than the rest."
  • Per-note offset (optional): shows the ms deviation of your last tap below the note — only for early/late, or for all notes (settings).
Good to know Very fast double-taps (bounce below ~60 ms) are discarded automatically — a wobble doesn't instantly count as a stray tap.

Passed — and what that opens

The moment the third clean loop lands, the app celebrates briefly: for about two seconds stars rise behind the notation, together with ✓ Done!. Practice keeps running.

If that rhythm achieved more than itself, a card follows afterwards — one after the other, never laid over the celebration, so you never see half of both:

  • Chapter complete. If those were the last open key rhythms of the chapter, the card names the chapter and lists what is newly open below it: the next chapter, the competition, the multi-voice rhythms. Every line carries a button that takes you straight there — nothing to go looking for.
  • New level. If the same rhythm lifted you past a level threshold, a second card follows with the medal and how far it is to the next level.
Card after passing: chapter 2 complete, below it chapter 3, competition and multi-voice rhythms as newly open, each with a button
One rhythm, four pieces of news: chapter gate, next chapter, competition, multi-voice rhythms — plus Bronze in this case

While a card is up, practice pauses — the metronome does not keep ticking behind the message. Keep practicing closes it and you are back in the exercise. If you jump away with one of the buttons instead, what you achieved is recorded all the same.

Good to know Only the change is ever announced. A chapter that was already complete is not celebrated again on the next rhythm of that chapter — and repeating a rhythm you already passed brings no second card.

05Multi-voice rhythms

Behind the Multi-Voice button lies the second shelf: 84 multi-voice rhythms — drum-kit patterns of 2 to 4 voices over a shared cycle of one or two bars. You play them voice by voice: what you already own keeps playing back while you add the next voice on top. In the end the full groove runs — and you tapped every voice of it yourself.

The shelf opens at chapter 3. After that everything in it is freely selectable: it is a play mode, not a second learning path, and nothing has to be played in order.

Multi-voice rhythms: list of the eight didactic tiers with instruments and progress
The eight tiers — with a short description, the instruments and "Passed x / y"

The eight didactic tiers

The rhythms are sorted into tiers that build on each other — each with a name, a short description and the counter Passed x / y. Tapping a tier opens its list.

TierWhat it is aboutRhythms
Basic BeatAll voices on the eighth-note grid, onsets complement each other10
Pulse & Off-BeatOnsets between the beats while one voice holds the pulse10
16ths & Ghost NotesSixteenth-note grid plus onsets with almost no accent10
Shuffle & Triplet FeelThe beat divides in three — the eighth-note pair becomes long-short14
ArticulationThe second attack forms its own pattern against the first10
Accent DisplacementAccent groups against the bar — the counting tips, the grid stays10
Clave & LatinAn asymmetric pattern across two bars anchors all voices10
PolyrhythmTwo subdivisions or metres at once within one cycle10

Inside a tier, every row shows the title, time signature with bar count and target tempo (e.g. 4/4 × 2 · 84 BPM), a preview of all voices as dot lanes, the accuracy tier you reached and the favorite heart.

How a run works

  1. Listen plays the whole rhythm with all voices — no scoring. So you know where you are heading.
  2. Tap the first voice: it stands as a large staff line with the moving marker, the tap area below. Scoring is the same as in the rhythm player3 clean loops in a row, at target tempo, in the accuracy tier you chose.
  3. Voice passed: a short celebration, without stopping the loop. The voice moves up as a mini lane and is audible as a real instrument from the next round on. The next staff line appears right away — its first round is a reading/listening loop, your taps don't count there yet.
  4. All voices standing: the full groove runs, big celebration, the result is saved.
Multi-voice player: two passed voices as mini lanes, the third one as a large staff line
Kick and snare already stand as mini lanes — the cowbell is up now

The click keeps running as long as there is something to tap — and falls silent by itself once all voices stand: from then on the groove carries itself. Every mini lane has a mute toggle; use it to isolate single voices, in Listen too.

Two zones: articulation instead of hand

Some voices carry two attacks of the same instrument. The tap area then splits into two zones, each with a plain-text label next to its note-head symbol:

  • Closed hihat / Open hihat
  • Snare center / Snare rimshot
  • Ride bow / Ride bell

In the notation the note head tells the two zones apart. Unlike sticking in chapter 8 this is not about the hand but about the sound — both zones are scored. On top of that come three accent levels: ghost (bracketed head, almost unaccented), normal and accent (>) — and you hear the difference.

The instruments in the catalog: kick, snare (with rimshot), hihat (open/closed), ride (bow/bell), clave, cowbell, shaker and two toms.

Mid-run state: you can stop any time

As soon as you pass a voice, Rytme remembers where you are — separately per accuracy tier. Next time you open the rhythm it continues exactly there, and every started rhythm is listed on the home screen under Multi-voice rhythms in progress. Switch the accuracy tier and that tier starts with its own mid-run state.

Home screen with the shelf of multi-voice rhythms in progress
The shelf on the home screen: voice count, tier and when you last practiced
Important Multi-voice rhythms do not count toward chapter gates, your level or the competition — your path stays the single-voice curriculum. They do show up in search and favorites as equals.

06Reading notation

Rytme shows real music notation (engraved with a professional notation font), reduced to what matters for rhythm reading: one line per voice, clear beam groups. Single-voice rhythms are exactly one bar; multi-voice ones run over one or two bars, and then a bar line sits in the staff with the time signature stated once at the front.

Chapter view with rhythm list and notation preview per row
Every rhythm with a notation preview — here chapter 4, Sixteenths

The learning scaffold

Below the bar sit beat numbers (1 2 3 4 …), and thin guide lines mark the beats. This learning scaffold can be switched off in the settings once you want to read "bare".

What you will meet

  • Note values from whole notes down to sixteenths, grouped with beams and double beams.
  • Rests (quarter and eighth rests from chapter 3).
  • Dotting and ties (chapter 5) — a tie binds two notes into one sound: only the first head is tapped.
  • Triplets (chapter 6) — three even notes in the space of two, marked with a bracket and the digit 3.
  • Time signatures 4/4, 3/4, 5/4, 5/8, 6/8 and 7/8 (chapter 7) — in 7/8 the beam grouping shows how to count (e.g. 2+2+3).
  • Sticking (chapter 8) — R/L denotes the hand; accents ask for an emphasized stroke.
  • Two attacks (multi-voice rhythms) — the note head tells the two zones of a voice apart, e.g. closed versus open hihat.
  • Accent levels (multi-voice rhythms) — > above the note for the accent, a bracketed note head for the almost unaccented ghost note.

You see the notation of every rhythm in the list and in the player — and ♪ Listen resp. Listen lets you hear it any time before you practice for scoring.

07Passing & levels

What is a clean loop?

A loop (one pass through the cycle) counts as clean when all three conditions hold:

  1. At least 85 % of the notes land inside the window of your chosen accuracy tier,
  2. you stay within the stray-tap budget: at most 15 % extra taps — for short rhythms (up to 6 notes) the budget is zero, any extra tap disqualifies,
  3. with two zones the assignment is right — the sticking (no wrong hand) resp. the correct attack.

A rhythm is passed after 3 clean loops in a row — at target tempo, in the chosen tier. The player then permanently shows ✓ passed · tier. For each rhythm, the highest tier ever passed counts; mastery means: passed at Perfectionist (±25 ms). For multi-voice rhythms the same rule applies per voice; the whole rhythm is done once every voice stands.

The scoring windows

VerdictDeviation
Perfectup to ±25 ms
Goodup to ±50 ms
OKup to ±80 ms
Missbeyond ±80 ms

The windows are fixed ms values — independent of tempo. In fast rhythms the notes move closer together, so the same window becomes musically stricter. Scoring always uses the calibrated deviation: the measured device offset is already subtracted (Calibration).

The player levels

LevelCondition
Bronze14 of 138 rhythms passed (one tenth)
Silver46 of 138 (one third)
Gold92 of 138 (two thirds)
DiamondAll 138 single-voice rhythms passed

"Passed" here means: at least at Beginner. Every rhythm you pass counts — key rhythm or free practice alike. The key rhythms open the chapters (Your Path), but they carry no extra weight toward your level. Only the single-voice rhythms are counted — the multi-voice ones are a play mode and stay out of it. The thresholds are shares of the catalog: when new rhythms join, they grow along. A level, once reached, is permanent — it is never downgraded.

You learn about the step up the moment it happens: the player shows it as its own card right after the celebration (The rhythm player). Because only the change is reported, a level you merely keep does not raise the card again.

Card reading Bronze reached, with medal and the count 14 of 138 rhythms
The level step gets a card of its own — here Bronze on the 14th rhythm passed

Tendency and consistency

Rytme distinguishes two things that feel very different while practicing:

  • Tendency — you are systematically early or late. That is fixable: often it's device latency (calibrate!), the rest is habit.
  • Consistency — how tightly your taps scatter. That is the actual sense of rhythm and improves only through practice. This is exactly what the curve on the home screen records — per practice day, so you can see real progress.

08Competition

Competition is the acid test: pass 5 randomly drawn rhythms in a row — at full scoring (3 clean loops in a row per rhythm) and at target tempo. It opens once you have reached chapter 3.

Competition with difficulty selection and drawn rhythms
Competition: pick a difficulty, review the draw, go

The rules

  • Rhythms are drawn from your unlocked chapters, starting at chapter 2 (chapter 1 is excluded), five distinct single-voice rhythms — multi-voice ones never appear in the competition. Before starting you can Redraw.
  • During a run there is no preview, no tempo throttling and no skipping — just you and the notation.
  • The accuracy tier is the tap accuracy you last chose, and it stays fixed for the whole run.
  • In the competition, too, every rhythm you pass counts toward chapters and levels. The run is not interrupted for it: if a chapter gate falls along the way or you reach a new level, the message is waiting on the results screen at the end.

Difficulty

Easy, Medium and Hard control which chapters the draw favors — easy favors lower ones, hard favors higher ones, medium spreads widely around the middle of your reached chapters. It is a preference, not an exclusion — and it does not change how strictly you are scored.

History and best results

Every finished run lands in the History (local, the last 50): with date, difficulty, tier and total time — and per rhythm, reported separately: understanding (from the notation appearing to your first practice start) and playing (until passed), plus tendency, consistency, loop count and the most conspicuous note. The best result is kept per difficulty: highest tier, ties broken by shortest time. Everything stays on your device — there is no online ranking.

09Calibration

Why calibrate?

Every device outputs the click with a delay and reports your tap with a delay — together typically 40–50 ms. Without compensation it would look like you tap systematically off. This constant offset can be measured once and is then subtracted from every score. (What cannot be subtracted is fluctuation — which is why you should use the speaker rather than Bluetooth.)

Calibration is optional: without a measurement, Rytme assumes an offset of 0. For the Beginner window (±80 ms) that works fine; at Perfectionist level the measurement really pays off.

The main method: off-beat tapping

  1. Settings → Calibration → Off-beat tap.
  2. The app asks once for microphone permission — the microphone only listens to the device's own speaker click and your tap.
  3. A metronome clicks (default 80 BPM), a silent bar guide shows the midpoint between two clicks — the "and".
  4. Tap exactly on that "and", about 8–12 times, firmly and evenly. Then your offset is set: Calibrated: X ms.

If a measurement fails (too shaky, too few clean taps), nothing is saved — an existing calibration is kept. Just repeat: tap more firmly and more precisely on the "and".

Alternatives

  • Play back the rhythm — three short listen-and-repeat exercises instead of off-beat tapping.
  • Set manually — enter the offset by hand, e.g. for Bluetooth, where the microphone measurement cannot work.
Audio route The measured value applies to the output it was measured with (the speaker). If you switch outputs (say, to headphones), the correction automatically falls back to 0 until you measure again — manually set values apply across routes. With wireless audio the player warns you: practice on the speaker.

11Settings

Settings: Playing section with count-in, learning scaffold, tendency display, per-note offset
Settings, "Playing" section

Playing

  • Count-in — one bar counted in before each rhythm.
  • Learning Scaffold — beat numbers and guide lines in the notation.
  • Tendency Display — balance, per-note markers and quick diagnosis while practicing.
  • Per-Note Offset — ms deviation of the last tap below the note: Off / Early-late only / All notes.

Calibration

Calibration status plus the three methods Off-beat tap, Play back the rhythm and Set manually — details under Calibration.

Language

System / Deutsch / English — takes effect immediately, no restart.

Diagnostics / developer

Three labs (Notation Lab, Timing Lab, Loopback Lab) for measuring and inspecting engraving and device timing. They are not part of the training — but curious looks do no harm.

12Data & privacy

  • Rytme has no internet permission — the app technically cannot send anything. Progress, favorites, history and calibration live exclusively on your device.
  • No account, no tracking, no ads, no in-app purchases.
  • The only optional permission is the microphone — solely for loopback calibration; the signal is processed transiently on-device and never stored.
  • Rytme uses Android's own automatic backup: the system may save your app data (progress, favorites, calibration) to your Google account and restore it when you reinstall or move to a new device. That is a feature of Android, not of Rytme — you can turn it off in the Android settings under Backup. Otherwise: uninstall the app and the local data is gone.

You'll find the formal privacy policy for the app at rytme.net/datenschutz-app — deliberately kept separate from the website's policy.

13FAQ

What is the difference between rhythm, voice and groove?

A rhythm is anything in the catalog: one cycle with one or more voices. A voice is one staff line that you tap in one go — single-voice rhythms have exactly one, multi-voice ones have two to four. Groove is no longer an umbrella term but a concept mark in the search: the recurring accompaniment pattern on the kit, as opposed to a study.

Do multi-voice rhythms count toward my level?

No. Level, chapter gates and competition depend solely on the 138 single-voice rhythms of Your Path. The multi-voice ones keep their own progress per tier (Passed x / y).

Do I have to finish a multi-voice rhythm in one sitting?

No. Every voice you pass is saved — separately per accuracy tier. Next time it continues right there; started rhythms are listed on the home screen under Multi-voice rhythms in progress.

The app says "too late", but I feel right on the beat.

Very likely device latency: click output and touch reporting together typically cost 40–50 ms. Calibrate once — afterwards the tendency balance shows your real timing.

Why doesn't my streak fill up?

Four common reasons: you are below 85 % hits in the chosen tier; you have too many extra taps (in short rhythms a single one disqualifies); you practice below target tempo (amber Practice tempo — feedback yes, scoring no); or you switched the accuracy tier mid-run — that resets the streak.

Can I practice with Bluetooth headphones?

For serious practice: no. Wireless audio delays the click — and it fluctuates, so it cannot be subtracted. The player warns you. Use the speaker or wired headphones; for wireless the best you can do is Set manually.

Do I lose progress or my level when I take a break?

No. There are no streaks, no expiring goals, and a level once reached is never downgraded. The diligence mirror only looks back, it never threatens.

What does the "± N ms" number on the home screen mean?

Your consistency: how tightly your taps scattered around the grid on that practice day. Lower is better — and the trend across days is your most honest measure of progress.

I accidentally double-tapped — is everything ruined?

Lightning-fast double-taps (below ~60 ms on the same zone) are filtered out as bounce. A real extra tap counts against the stray-tap budget — longer rhythms forgive a slip.

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